CS:GO Update: Two New Maps, Weapon and Economy Changes

CS:GO Update: Two New Maps, Weapon and Economy Changes

CS:GO Update: Two New Maps, Weapon and Economy Changes

Valve have released a new major Counter-Strike: Global Offensive update, which introduces two new maps Biome and Sub-Zero for official casual matchmaking, as well as includes some significant changes to weapon balance and economy which will affect the early game.

New Maps

Both Biome and Sub-Zero are community-created maps and will be available in the Casual Sigma map group.

Patch Notes:

GAMEPLAY

Adjusted the start-of-half economy with the goal of reducing the impact of a pistol round win on subsequent rounds.

  • In Competitive Matchmaking, both teams are now considered to start the half with a one-round “losing streak” that is reset following a round win. Instead of $1400, the Round 1 loser receives $1900, then $2400 for a subsequent loss, etc.
  • The start-of-half losing streak can be adjusted via “mp_starting_losses”
WEAPONS

CZ75a

Adjusted the CZ75a to encourage semi-automatic fire at medium and long ranges.

  • increased recoil and fire inaccuracy
  • slightly improved accuracy recovery rate

Tec9

Adjustments to make the weapon more forgiving at medium rates of fire.

  • reduced fire inaccuracy
  • slightly improved accuracy recovery rate

SG553

  • price reduced to $2750

AUG

  • price reduced to $3150
MAPS
  • Austria is now available in Competitive Matchmaking.
  • Austria has been moved into Group Delta in official Casual matchmaking.
  • New Community maps Biome and Subzero are now available in Casual matchmaking as part of Group Sigma.
  • Canals has been removed from Competitive Matchmaking.
  • Shipped and Insertion are no longer available in official matchmaking.
AUDIO
  • Added a “VOIP Positional” audio setting. When this setting is enabled, in-game voice audio will be played from the position the player is standing at.
MISC
  • Enabled mouse bindings for voice chat to work in end of match scoreboard.
  • Fixed backlog of async events in scoreboard causing performance problems during gameplay.